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How To Dmg Mobs With A Minecart

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Mob grinders are the last part of a mob farm and are used to kill mobs in massive amounts while also collecting all dropped items at a convenient location. They are a mechanism and can be considered a special type of trap. Mob grinders are sometimes specific to a certain size of mob. Tall mobs usually refer to tall hostile mobs, namely skeletons, zombies, and creepers, but can also refer to. The comparator grabs a signal from the hopper-minecart and if the signal is strong enough activates the rs-nor latch that causes the other minecart to go in circles, pushing the minecart off the detector-rail. When the signal = 1 the rs-nor latch deactivates and the minecarts stop until full again.

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Reason: ..assuming they even accept outdated mods from beta
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Minecart Mania! is a Minecraft Beta server mod created by Afforess that reinvents the minecart game mechanics. It can create boosted track sections, brakes, cart dispensers and more. A video demonstration of some of the features is available here.

Concepts from Minecart Mania, such as the boosters and detectors, were included in beta 1.5 as the powered rail and detector rail, respectively.

  • 3Track Modifiers
  • 4Sign Instructions
  • 5Multiplayer Chat Commands

Overview[edit]

How To Dmg Mobs With A Minecart
NameEffectCan be disabled by redstone current
Gold OreBoosts carts by 25%. (Undoes Gravel)Yes
Gold blockBoosts carts by 100%. (Undoes Soul Sand)Yes
Soul SandSlows carts by 50%. (Undoes Gold block)Yes
GravelSlows carts by 20%. (Undoes Gold ore)Yes
Iron blockEjects players and animals from a cart.Yes
Pressure PlatesAct as a combination of a track piece and pressure plate.

They incur a slight speed penalty and can only work as
straight tracks, enabling 4-way intersections.

No
WoolBounce a cart in the opposite direction, conserving momen-

tum. Lag may occur when placing a cart on one.

Yes
ObsidianCatches and launches carts. See section.Special case
ChestCart storage and dispensation. See section,

as this is also (slightly less) complicated.

Special case
BrickPauses the cart and waits for the user to select a direction. See section.No

Installation[edit]

The installation package can be downloaded from here.

The mod uses the Hey0 plugin format, and is installed by moving it into the Hey0 plugin folder, and adding it the server.properties plugin list.

Track Modifiers[edit]

Track modifiers work by placing different block types underneath (or in some cases in between) the track sections. Depending on what block is used, different effects can be achieved.

Boosters[edit]

Placing minecart tracks on top of gold ore or gold blocks (made from 9 gold ingots) will yield boosted track sections. Gold ore will only boost the minecart by 25% of its speed / momentum, while gold blocks will double it. Minecarts that are not moving will not be affected by these track sections. Boosted track sections can be disabled by applying a redstone current to them. But this part of the mod isn't really needed because you can now in beta 1.5 get booster tracks.

Brakes[edit]

Placing Soul Sand or gravel underneath a section of a minecart track will cause any minecart in motion to slow down dramatically as it passes over it. Soul Sand slows a minecart by 50%, gravel only by 20%. This means one soul sand block will undo the boost given by a gold block, while one gravel will undo the boost from a gold ore block. Additionally, hooking up a powered redstone current to the brake will disable the brake. This brake also allows for the creation of games involving a slowed down mine cart. One popular variant of this is Degwet Ball

Ejectors[edit]

Placing an iron block underneath of a track section will force any player or mob out of a cart as it passes over it, placing them directly behind where the minecart previously was. This can be disabled by applying an active redstone current.

Pressure Plates[edit]

A double lane intersection with switching lanes built with pressure plates. It closely resembles real world cloverleaf intersections.

Both wooden and stone pressure plates act as straight tracks. Although it won't be visible in the game, they will act as a combination of a plate and a track when a minecart passes over them. Pressure plates can also act as a neutral 4 way intersection. Normally, track intersections force carts to switch directions. Using a pressure plate allows minecarts to continue in their original direction. This way, intersecting lanes of track can be built that don't cause the carts to change directions.

Bouncers[edit]

Placing a wool block underneath a section of track will cause any minecart in motion to change directions and continue in the opposite direction with the same speed it had before. Additionally, hooking up a powered redstone current to the wool will disable the bouncing mechanic.

Launchers / Catchers[edit]

An obsidian block whose ability for it to catch moving carts and stop them has been disabled by a sign

Obsidian can be used to launch stopped minecarts forward. Placing Obsidian underneath track, and applying an active redstone current to it will cause a stationary minecart placed on top to accelerate in the direction the track continues in. In case there is more than one direction available to launch in, the game will follow the compass rose, trying north, east, south and last, west. Their exact speed can be controlled by signs. Signs with the text 'speed X%', where X is an integer between 1 and 100 affect its initial speed. 100% implies full speed, 50% half speed, etc..

Obsidian can also be used to catch moving minecarts and hold them until a redstone current launches them forward again. To make obsidian act as a catcher, an inactive redstone current must be applied to the block. No redstone, or an active current will not work. Because the catching mechanic can sometimes interfere with the launching mechanic of the block, signs can be used to disable catching. Placing a sign adjacent to the track above the obsidian with the word 'Launcher' in any of the 4 lines will disable the ability for it to catch moving carts, until the sign is removed.

Obsidian can be used to stop a cart's motion temporarily. Placing obsidian underneath a track, and a sign adjacent to it with the text 'hold for X' will hold a cart stationary on the obsidian for X seconds. (X should be between 1 and 999). If there is room on the sign, a countdown will appear.

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This sign is set to hold any cart that passes over the obsidian for 4 seconds.

Dispensers[edit]

Normally, this chest would dispense minecarts to the track on the right (north), but the sign overrides the normal placement, and minecarts are instead placed on the track in front of the chest (east).

Minecarts can be automatically stored in single or double chests without the aid or intervention of a player. Placing a track up to a chest, and pushing a minecart towards it will cause the minecart to be stored in the chest, thus disappearing from the track once it touches the chest. Giving the chest a redstone current will dispense a minecart if one is available. Used in conjunction with a minecart launcher, this can automate minecart storage. In case there is more than one direction available to dispense to, the game will follow the compass rose, trying north, east, south and last, west. Alternatively, a player can place a sign adjacent to the chest with the direction name on any of the four lines to force a specific direction.

Placing a sign next to a chest with the text 'Minecarts:' on one of the lines will cause it to be updated with a total number of the minecarts present in the chest, useful for knowing whether dispensers are empty or full without looking in each one. Open the chest or apply a redstone current to update the sign.

Additionally, a sign placed to a chest with text 'collect only' in one of the lines will force the chest to only collect passing carts. Chests designated as only collectors will also collect carts that pass parallel to it. Furthermore, a sign with the text 'collect empty' in one of the lines will force the chest to only collect empty minecarts, ignoring those with anything in them. This can be used in combination with the 'collect only' line.

Placing a sign next to a chest with the text 'parallel' will allow the chest to collect carts passing by while still allowing the chest to dispense minecarts. This can be used in combination with 'collect empty' to allow the chest to collect passing minecarts that are empty and dispense minecarts unlike 'collect only' which only collects and does not allow the chest to dispense minecarts.

Finally, placing a sign with the first line 'DispenserTypes' and the following lines as types of minecarts ('minecart', 'powered' or 'storage') will allow the chest to only dispense the listed types. Example sign:


Line 1: Dispenser Types
Line 2: Powered
Line 3: Storage
Line 4:

Would allow a nearby chest to dispense Powered and Storage minecarts, but not empty minecarts. The order is based on the order inside the chest, with the top left most spot being the first slot chosen.

Example sign with most switches enabled. (Order does not matter.)

Line 1: North
Line 2: Minecarts:
Line 3: collect only
Line 4: collect empty

Stations[edit]

Station blocks are only used in multiplayer. When a station block is placed underneath an intersection, any minecart with a player inside will stop and prompt the user for instructions on how to continue via the chat dialog. Users then can use the chat dialog to change their direction. The accepted chat commands are '/straight', '/left', '/right', '/north', '/south', '/east', and '/west'. For ease of typing, the first letter lowercase of straight, left and right can be used (straight can either be '/straight' or '/s'), and the first letter uppercase for cardinal directions (north can be '/north' or '/N'). Once players issue a command, the minecart will continue in the new direction with the previous momentum.

Kill Switch for Empty Minecarts[edit]

A kill switch for empty minecarts has also been made available in a configuration file that is automatically created the first time the mod is run, for both servers and clients. The file 'MinecartManiaSettings.txt' allows the user to set a specified time period for killing empty minecarts. Intended mostly for server use (but it does work on clients), it will destroy and remove minecarts that remain empty for longer than the time allotted. Entering and exiting the minecart resets the timer for each particular minecart. Integer (whole numbers) only.


Sign Instructions[edit]

Ll cool j paradise mp3 download. Signs are used to control a variety of actions that occur to minecarts.


Elevator Signs[edit]

A sign with the text 'Elevator' (case-insensitive) on it at a particular spot, and a similar sign with matching text somewhere on the same Y plane (above or below it) with track leading to one sign, and away from the other, will cause minecarts to be transported from one sign to the other, seamlessly without the loss of motion.

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Switch Signs[edit]

Station blocks at intersections normally prompt passengers for a chat command direction - but this can be overridden and replaced by switch signs. Switch signs must be placed adjacent to an intersection, with a station block underneath the intersection track. Switch signs consist of 2 components - the qualifier and the direction. The qualifier is a keyword from the following list: 'player', 'empty', 'powered', 'storage', 'mobs', or an individual player's name (like 'Afforess'). The direction is either the direction in full, like 'north' or the first letter of the direction, uppercase, like 'S' (for south). They are separated by a ':' on the sign. An example sign might look like this:


Line 1: empty : north
Line 2: mobs : S:
Line 3: storage : West
Line 4: powered: E


Ejector Signs[edit]

A sign with the text 'Eject Here' anywhere on the sign, at least 2 blocks away from an ejector block, will cause players and mobs to be ejected at the location of the sign.

Multiplayer Chat Commands[edit]

Chat commands are chat entries that begin with a '/' character and are only available to users using the multiplayer version of the mod.

Throttle[edit]

Using '/throttle [percentage]' when inside a minecart will adjust your speed on the fly. While originally intended for autocart only, to allow users to see scenic views and vistas without whipping by everything, it also works in non-autocart servers. Stepping out of the minecart will reset the throttle to 100%.

Brake[edit]

Using '/brake' inside of a minecart will engage the braking mechanism, bringing a full speed minecart to a hard stop in several blocks. The brake will not reset when you leave the minecart, so it can be used to put minecarts in the way of other people's tracks, or use minecarts as roadblocks.


Momentum[edit]

Using '/momentum' when inside a minecart will show your minecart's X, Y, and Z momentum on the chat dialog.


Track Direction[edit]

Track direction and placement can be altered by using the '/trackdir' command. For example, using '/trackdir n-s' will force the minecart track you are standing on to switch to face north-south directions, ignoring the track around it. The total list of usable track direction commands is '/trackdir n-s', '/trackdir e-w', '/trackdir slope-s', '/trackdir slope-n', '/trackdir slope-e', '/trackdir slope-w', '/trackdir curve-sw', '/trackdir curve-nw', '/trackdir curve-se' and '/trackdir curve-ne'.

Version History[edit]

VersionDateChanges


2.3aDecember 26, 2010
  • Fixed double chest dispensing glitch
2.3December 26, 2010
  • Beta Compatible
  • Added Minecart Elevators
  • Added Switch Signs
  • Added Ejector Signs
  • Added dispensing of Storage and Powered Minecarts
  • Craftbook Compatible
  • Redesigned config file
  • Update Support
2.2aDecember 3, 2010
  • Fixed extreme minecart collision damage
  • Fixed double chest spawning bug
  • Stone Pressure plates don't cost momentum traveling over them
2.2December 11, 2010
  • Added new chat commands to SMP
  • Added station block
  • Added new config settings for pressure plate rails
  • Added minecart damage
  • Bug fixes for SMP.
2.1hDecember 3, 2010
  • Minor Hey0 bug fixes
2.1gDecember 3, 2010
  • Updated Hey0 mod to 131 for 0.2.8 server
2.1fDecember 3, 2010
  • Fixed bug in Hey0 that caused carts to appear 50% inside of a chest when they spawned
2.1eDecember 3, 2010
  • Fixed dispensers storing carts as diamond blocks in SSP
2.1dDecember 3, 2010
  • Removed Debugging statements from Hey0 plugin.
2.1cDecember 3, 2010
  • Released Hey0 plugin for servers
2.1bDecember 1, 2010
  • Updated Client for 1.2.5
2.1November 27, 2010
  • Fixed Pusher blocks on SMP
  • Fixed Internal Client Error when players crashed into chests in a minecart on SMP
  • Fixed Crash when signs had decimal values
  • Added Handcar Mode, allows operating cars from WASD keys.
  • Added Autocart mode for SMP
  • Added Block Configuration for clients and SMP.
2.0bNovember 20, 2010
  • Fixed Redstone burnouts
  • Fixed Redstone detection on blocks
  • Fixed crash when users who had installed Minecart Mania client tried to connect to a server using it
  • Added Sign ability to detect only empty minecarts, and add them to a chest
2.0aNovember 20, 2010
  • Moved Redstone currents back down the block underneath the track, instead of at the track level
2.0November 19, 2010
  • Signs can show the number of minecarts in a nearby chest
  • Signs next to obsidian can hold carts for a given time period
  • Iron blocks underneath track will kick any player or mob out of the cart
  • Chests can be used to collect carts that move parallel to it
  • Signs can be used to control how fast obsidian launchers initial speed it
  • Empty minecarts will disappear after a set time from a config file
1.9bNovember 15, 2010
  • Fixed N-S mixup in code.
1.9aNovember 15, 2010
  • Fixed NESW directions, previously was using ESWN instead of NESW.
  • Allows signs to override NESW directions
  • Allows signs to disable Obsidian Catching mechanic
1.9November 14, 2010
  • Unpowered Obsidian acts as a catcher, stopping moving carts.
  • Double Chests now work as dispensers correctly
  • Powered and Storage Minecarts are correctly stored when entering a chest.
1.8November 13, 2010
  • Booster Block Effectiveness Increased by 100%
  • Gravel Acts as a brake, Slowsand more effective brake
  • Single Chests can hold and dispense minecarts
1.7aNovember 11, 2010
  • Fixed bug in SMP where boosters and brakes only worked in N/S directions
1.7November 11, 2010
  • Released SMP version
  • Added Obsidian Launcher
  • Included Older Autocart mod
1.6November 10, 2010
  • Added Gold Ore Booster
  • Crossing over pressure plates no longer slowed down speed
  • Compatible with v1.2.2
1.5November 8, 2010
  • Added Cloth Bouncer
1.4November 7, 2010
  • Added Gold Block Boosters
  • Added Slow Sand Brakes
1.3November 5, 2010
  • Compatible with v1.2.1
1.2November 5, 2010
  • Compatible with v1.2.0_02
1.1November 3, 2010
  • Supported Autocart
  • Compatible with v1.2.0
1.0October 28, 2010
  • Initial Release
  • Minecarts could pass over pressure plates as if they were regular track

Links[edit]

Forum Thread
http://wiki.afforess.com/Minecart_Mania-Plugin
Mods
NOTE: Do NOT create pages for new mods.
Mods are currently being exported from this wiki to the FTB wiki and mod pages are no longer supported here.
Official
Magic
Technology
Utility
World Generation
Outdated
Unreleased
Unsorted
  • The Aether
Add-ons (BE)
  • Introduction
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Mods/Minecart_Mania!&oldid=1412255'
16

How To Dmg Mobs With A Minecart Pc

Making a Minecart in Minecraft

Learning how to use a minecart in Minecraft can be complicated at the beginning but once you grasp the basics, you will be able to operate one like a pro! Before we talk about how to properly ride and move the vehicle, let's talk about how to make a minecart. First off, there are various types of minecarts, each with their own unique recipes including: traditional iron, storage, powered, hopper, and TNT minecarts.

Browse through the various slides to learn how to build each minecart. To craft the traditional minecart in Minecraft, simply place 5 iron ingots into your crafting grid. Put 3 iron ingots across the bottom row, and then 2 ingots across the middle row (with the middle box being empty). The crafting grid should resemble the shape of a lowercase u. This iron minecart texture is a gray, rectangular prism with a darker shade of gray for the inside texture.

In the traditional version of Minecraft, minecarts are created using iron ingots only. However, diamond minecarts can be custom built by using diamond blocks to augment the existing iron version. There are various videos and modifications created by the community to help you do so!

Riding The Minecart

When you press forward on the minecart, it moves forward. A skilled player can begin pushing a minecart by walking up against the minecart (just use your W key) and then jump into it.

Using powered rails (booster rails) makes a minecart go faster, and it also starts a minecart. Mobs and villagers can ride in minecarts, and you can do other things while riding in a cart, such as shoot an arrow, use a sword, or lay track in front of the cart. Minecarts can even be merged to form a train by bumping them up against each other.

Carts lose speed over time, through turns, and when going uphill. Players receive no fall damage if the minecart falls onto tracks, so rails can be laid off a cliff with a new rail at the bottom, instead of trying to lay rail down the slope of a cliff. Players can jump from cart to cart by right-clicking.

How To Dmg Mobs With A Minecraft Server

The minecart texture is a gray, rectangular prism with a darker shade of gray for the inside texture. To craft a minecart, place 5 iron ingots — 3 on bottom and 2 on either side above the 3 you placed.

26

Building storage minecarts

Mobs
NameEffectCan be disabled by redstone current
Gold OreBoosts carts by 25%. (Undoes Gravel)Yes
Gold blockBoosts carts by 100%. (Undoes Soul Sand)Yes
Soul SandSlows carts by 50%. (Undoes Gold block)Yes
GravelSlows carts by 20%. (Undoes Gold ore)Yes
Iron blockEjects players and animals from a cart.Yes
Pressure PlatesAct as a combination of a track piece and pressure plate.

They incur a slight speed penalty and can only work as
straight tracks, enabling 4-way intersections.

No
WoolBounce a cart in the opposite direction, conserving momen-

tum. Lag may occur when placing a cart on one.

Yes
ObsidianCatches and launches carts. See section.Special case
ChestCart storage and dispensation. See section,

as this is also (slightly less) complicated.

Special case
BrickPauses the cart and waits for the user to select a direction. See section.No

Installation[edit]

The installation package can be downloaded from here.

The mod uses the Hey0 plugin format, and is installed by moving it into the Hey0 plugin folder, and adding it the server.properties plugin list.

Track Modifiers[edit]

Track modifiers work by placing different block types underneath (or in some cases in between) the track sections. Depending on what block is used, different effects can be achieved.

Boosters[edit]

Placing minecart tracks on top of gold ore or gold blocks (made from 9 gold ingots) will yield boosted track sections. Gold ore will only boost the minecart by 25% of its speed / momentum, while gold blocks will double it. Minecarts that are not moving will not be affected by these track sections. Boosted track sections can be disabled by applying a redstone current to them. But this part of the mod isn't really needed because you can now in beta 1.5 get booster tracks.

Brakes[edit]

Placing Soul Sand or gravel underneath a section of a minecart track will cause any minecart in motion to slow down dramatically as it passes over it. Soul Sand slows a minecart by 50%, gravel only by 20%. This means one soul sand block will undo the boost given by a gold block, while one gravel will undo the boost from a gold ore block. Additionally, hooking up a powered redstone current to the brake will disable the brake. This brake also allows for the creation of games involving a slowed down mine cart. One popular variant of this is Degwet Ball

Ejectors[edit]

Placing an iron block underneath of a track section will force any player or mob out of a cart as it passes over it, placing them directly behind where the minecart previously was. This can be disabled by applying an active redstone current.

Pressure Plates[edit]

A double lane intersection with switching lanes built with pressure plates. It closely resembles real world cloverleaf intersections.

Both wooden and stone pressure plates act as straight tracks. Although it won't be visible in the game, they will act as a combination of a plate and a track when a minecart passes over them. Pressure plates can also act as a neutral 4 way intersection. Normally, track intersections force carts to switch directions. Using a pressure plate allows minecarts to continue in their original direction. This way, intersecting lanes of track can be built that don't cause the carts to change directions.

Bouncers[edit]

Placing a wool block underneath a section of track will cause any minecart in motion to change directions and continue in the opposite direction with the same speed it had before. Additionally, hooking up a powered redstone current to the wool will disable the bouncing mechanic.

Launchers / Catchers[edit]

An obsidian block whose ability for it to catch moving carts and stop them has been disabled by a sign

Obsidian can be used to launch stopped minecarts forward. Placing Obsidian underneath track, and applying an active redstone current to it will cause a stationary minecart placed on top to accelerate in the direction the track continues in. In case there is more than one direction available to launch in, the game will follow the compass rose, trying north, east, south and last, west. Their exact speed can be controlled by signs. Signs with the text 'speed X%', where X is an integer between 1 and 100 affect its initial speed. 100% implies full speed, 50% half speed, etc..

Obsidian can also be used to catch moving minecarts and hold them until a redstone current launches them forward again. To make obsidian act as a catcher, an inactive redstone current must be applied to the block. No redstone, or an active current will not work. Because the catching mechanic can sometimes interfere with the launching mechanic of the block, signs can be used to disable catching. Placing a sign adjacent to the track above the obsidian with the word 'Launcher' in any of the 4 lines will disable the ability for it to catch moving carts, until the sign is removed.

Obsidian can be used to stop a cart's motion temporarily. Placing obsidian underneath a track, and a sign adjacent to it with the text 'hold for X' will hold a cart stationary on the obsidian for X seconds. (X should be between 1 and 999). If there is room on the sign, a countdown will appear.

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This sign is set to hold any cart that passes over the obsidian for 4 seconds.

Dispensers[edit]

Normally, this chest would dispense minecarts to the track on the right (north), but the sign overrides the normal placement, and minecarts are instead placed on the track in front of the chest (east).

Minecarts can be automatically stored in single or double chests without the aid or intervention of a player. Placing a track up to a chest, and pushing a minecart towards it will cause the minecart to be stored in the chest, thus disappearing from the track once it touches the chest. Giving the chest a redstone current will dispense a minecart if one is available. Used in conjunction with a minecart launcher, this can automate minecart storage. In case there is more than one direction available to dispense to, the game will follow the compass rose, trying north, east, south and last, west. Alternatively, a player can place a sign adjacent to the chest with the direction name on any of the four lines to force a specific direction.

Placing a sign next to a chest with the text 'Minecarts:' on one of the lines will cause it to be updated with a total number of the minecarts present in the chest, useful for knowing whether dispensers are empty or full without looking in each one. Open the chest or apply a redstone current to update the sign.

Additionally, a sign placed to a chest with text 'collect only' in one of the lines will force the chest to only collect passing carts. Chests designated as only collectors will also collect carts that pass parallel to it. Furthermore, a sign with the text 'collect empty' in one of the lines will force the chest to only collect empty minecarts, ignoring those with anything in them. This can be used in combination with the 'collect only' line.

Placing a sign next to a chest with the text 'parallel' will allow the chest to collect carts passing by while still allowing the chest to dispense minecarts. This can be used in combination with 'collect empty' to allow the chest to collect passing minecarts that are empty and dispense minecarts unlike 'collect only' which only collects and does not allow the chest to dispense minecarts.

Finally, placing a sign with the first line 'DispenserTypes' and the following lines as types of minecarts ('minecart', 'powered' or 'storage') will allow the chest to only dispense the listed types. Example sign:


Line 1: Dispenser Types
Line 2: Powered
Line 3: Storage
Line 4:

Would allow a nearby chest to dispense Powered and Storage minecarts, but not empty minecarts. The order is based on the order inside the chest, with the top left most spot being the first slot chosen.

Example sign with most switches enabled. (Order does not matter.)

Line 1: North
Line 2: Minecarts:
Line 3: collect only
Line 4: collect empty

Stations[edit]

Station blocks are only used in multiplayer. When a station block is placed underneath an intersection, any minecart with a player inside will stop and prompt the user for instructions on how to continue via the chat dialog. Users then can use the chat dialog to change their direction. The accepted chat commands are '/straight', '/left', '/right', '/north', '/south', '/east', and '/west'. For ease of typing, the first letter lowercase of straight, left and right can be used (straight can either be '/straight' or '/s'), and the first letter uppercase for cardinal directions (north can be '/north' or '/N'). Once players issue a command, the minecart will continue in the new direction with the previous momentum.

Kill Switch for Empty Minecarts[edit]

A kill switch for empty minecarts has also been made available in a configuration file that is automatically created the first time the mod is run, for both servers and clients. The file 'MinecartManiaSettings.txt' allows the user to set a specified time period for killing empty minecarts. Intended mostly for server use (but it does work on clients), it will destroy and remove minecarts that remain empty for longer than the time allotted. Entering and exiting the minecart resets the timer for each particular minecart. Integer (whole numbers) only.


Sign Instructions[edit]

Ll cool j paradise mp3 download. Signs are used to control a variety of actions that occur to minecarts.


Elevator Signs[edit]

A sign with the text 'Elevator' (case-insensitive) on it at a particular spot, and a similar sign with matching text somewhere on the same Y plane (above or below it) with track leading to one sign, and away from the other, will cause minecarts to be transported from one sign to the other, seamlessly without the loss of motion.

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Switch Signs[edit]

Station blocks at intersections normally prompt passengers for a chat command direction - but this can be overridden and replaced by switch signs. Switch signs must be placed adjacent to an intersection, with a station block underneath the intersection track. Switch signs consist of 2 components - the qualifier and the direction. The qualifier is a keyword from the following list: 'player', 'empty', 'powered', 'storage', 'mobs', or an individual player's name (like 'Afforess'). The direction is either the direction in full, like 'north' or the first letter of the direction, uppercase, like 'S' (for south). They are separated by a ':' on the sign. An example sign might look like this:


Line 1: empty : north
Line 2: mobs : S:
Line 3: storage : West
Line 4: powered: E


Ejector Signs[edit]

A sign with the text 'Eject Here' anywhere on the sign, at least 2 blocks away from an ejector block, will cause players and mobs to be ejected at the location of the sign.

Multiplayer Chat Commands[edit]

Chat commands are chat entries that begin with a '/' character and are only available to users using the multiplayer version of the mod.

Throttle[edit]

Using '/throttle [percentage]' when inside a minecart will adjust your speed on the fly. While originally intended for autocart only, to allow users to see scenic views and vistas without whipping by everything, it also works in non-autocart servers. Stepping out of the minecart will reset the throttle to 100%.

Brake[edit]

Using '/brake' inside of a minecart will engage the braking mechanism, bringing a full speed minecart to a hard stop in several blocks. The brake will not reset when you leave the minecart, so it can be used to put minecarts in the way of other people's tracks, or use minecarts as roadblocks.


Momentum[edit]

Using '/momentum' when inside a minecart will show your minecart's X, Y, and Z momentum on the chat dialog.


Track Direction[edit]

Track direction and placement can be altered by using the '/trackdir' command. For example, using '/trackdir n-s' will force the minecart track you are standing on to switch to face north-south directions, ignoring the track around it. The total list of usable track direction commands is '/trackdir n-s', '/trackdir e-w', '/trackdir slope-s', '/trackdir slope-n', '/trackdir slope-e', '/trackdir slope-w', '/trackdir curve-sw', '/trackdir curve-nw', '/trackdir curve-se' and '/trackdir curve-ne'.

Version History[edit]

VersionDateChanges


2.3aDecember 26, 2010
  • Fixed double chest dispensing glitch
2.3December 26, 2010
  • Beta Compatible
  • Added Minecart Elevators
  • Added Switch Signs
  • Added Ejector Signs
  • Added dispensing of Storage and Powered Minecarts
  • Craftbook Compatible
  • Redesigned config file
  • Update Support
2.2aDecember 3, 2010
  • Fixed extreme minecart collision damage
  • Fixed double chest spawning bug
  • Stone Pressure plates don't cost momentum traveling over them
2.2December 11, 2010
  • Added new chat commands to SMP
  • Added station block
  • Added new config settings for pressure plate rails
  • Added minecart damage
  • Bug fixes for SMP.
2.1hDecember 3, 2010
  • Minor Hey0 bug fixes
2.1gDecember 3, 2010
  • Updated Hey0 mod to 131 for 0.2.8 server
2.1fDecember 3, 2010
  • Fixed bug in Hey0 that caused carts to appear 50% inside of a chest when they spawned
2.1eDecember 3, 2010
  • Fixed dispensers storing carts as diamond blocks in SSP
2.1dDecember 3, 2010
  • Removed Debugging statements from Hey0 plugin.
2.1cDecember 3, 2010
  • Released Hey0 plugin for servers
2.1bDecember 1, 2010
  • Updated Client for 1.2.5
2.1November 27, 2010
  • Fixed Pusher blocks on SMP
  • Fixed Internal Client Error when players crashed into chests in a minecart on SMP
  • Fixed Crash when signs had decimal values
  • Added Handcar Mode, allows operating cars from WASD keys.
  • Added Autocart mode for SMP
  • Added Block Configuration for clients and SMP.
2.0bNovember 20, 2010
  • Fixed Redstone burnouts
  • Fixed Redstone detection on blocks
  • Fixed crash when users who had installed Minecart Mania client tried to connect to a server using it
  • Added Sign ability to detect only empty minecarts, and add them to a chest
2.0aNovember 20, 2010
  • Moved Redstone currents back down the block underneath the track, instead of at the track level
2.0November 19, 2010
  • Signs can show the number of minecarts in a nearby chest
  • Signs next to obsidian can hold carts for a given time period
  • Iron blocks underneath track will kick any player or mob out of the cart
  • Chests can be used to collect carts that move parallel to it
  • Signs can be used to control how fast obsidian launchers initial speed it
  • Empty minecarts will disappear after a set time from a config file
1.9bNovember 15, 2010
  • Fixed N-S mixup in code.
1.9aNovember 15, 2010
  • Fixed NESW directions, previously was using ESWN instead of NESW.
  • Allows signs to override NESW directions
  • Allows signs to disable Obsidian Catching mechanic
1.9November 14, 2010
  • Unpowered Obsidian acts as a catcher, stopping moving carts.
  • Double Chests now work as dispensers correctly
  • Powered and Storage Minecarts are correctly stored when entering a chest.
1.8November 13, 2010
  • Booster Block Effectiveness Increased by 100%
  • Gravel Acts as a brake, Slowsand more effective brake
  • Single Chests can hold and dispense minecarts
1.7aNovember 11, 2010
  • Fixed bug in SMP where boosters and brakes only worked in N/S directions
1.7November 11, 2010
  • Released SMP version
  • Added Obsidian Launcher
  • Included Older Autocart mod
1.6November 10, 2010
  • Added Gold Ore Booster
  • Crossing over pressure plates no longer slowed down speed
  • Compatible with v1.2.2
1.5November 8, 2010
  • Added Cloth Bouncer
1.4November 7, 2010
  • Added Gold Block Boosters
  • Added Slow Sand Brakes
1.3November 5, 2010
  • Compatible with v1.2.1
1.2November 5, 2010
  • Compatible with v1.2.0_02
1.1November 3, 2010
  • Supported Autocart
  • Compatible with v1.2.0
1.0October 28, 2010
  • Initial Release
  • Minecarts could pass over pressure plates as if they were regular track

Links[edit]

Forum Thread
http://wiki.afforess.com/Minecart_Mania-Plugin
Mods
NOTE: Do NOT create pages for new mods.
Mods are currently being exported from this wiki to the FTB wiki and mod pages are no longer supported here.
Official
Magic
Technology
Utility
World Generation
Outdated
Unreleased
Unsorted
  • The Aether
Add-ons (BE)
  • Introduction
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Mods/Minecart_Mania!&oldid=1412255'
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How To Dmg Mobs With A Minecart Pc

Making a Minecart in Minecraft

Learning how to use a minecart in Minecraft can be complicated at the beginning but once you grasp the basics, you will be able to operate one like a pro! Before we talk about how to properly ride and move the vehicle, let's talk about how to make a minecart. First off, there are various types of minecarts, each with their own unique recipes including: traditional iron, storage, powered, hopper, and TNT minecarts.

Browse through the various slides to learn how to build each minecart. To craft the traditional minecart in Minecraft, simply place 5 iron ingots into your crafting grid. Put 3 iron ingots across the bottom row, and then 2 ingots across the middle row (with the middle box being empty). The crafting grid should resemble the shape of a lowercase u. This iron minecart texture is a gray, rectangular prism with a darker shade of gray for the inside texture.

In the traditional version of Minecraft, minecarts are created using iron ingots only. However, diamond minecarts can be custom built by using diamond blocks to augment the existing iron version. There are various videos and modifications created by the community to help you do so!

Riding The Minecart

When you press forward on the minecart, it moves forward. A skilled player can begin pushing a minecart by walking up against the minecart (just use your W key) and then jump into it.

Using powered rails (booster rails) makes a minecart go faster, and it also starts a minecart. Mobs and villagers can ride in minecarts, and you can do other things while riding in a cart, such as shoot an arrow, use a sword, or lay track in front of the cart. Minecarts can even be merged to form a train by bumping them up against each other.

Carts lose speed over time, through turns, and when going uphill. Players receive no fall damage if the minecart falls onto tracks, so rails can be laid off a cliff with a new rail at the bottom, instead of trying to lay rail down the slope of a cliff. Players can jump from cart to cart by right-clicking.

How To Dmg Mobs With A Minecraft Server

The minecart texture is a gray, rectangular prism with a darker shade of gray for the inside texture. To craft a minecart, place 5 iron ingots — 3 on bottom and 2 on either side above the 3 you placed.

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Building storage minecarts

Storage minecarts carry chests filled with items along the rails. A player cannot ride with the chest. If the minecart breaks, the chest and minecart and the contents of the chest are dropped. Many players intentionally break the minecart so that they can move it to another rail.

The biggest advantage of having a storage minecart is that you can store excess inventory in a chest and ship it to another location. The largest drawback is that the minecart with chest requires more powered rails or a powered minecart to keep it moving. Many players don't build enough powered rails in their first few attempts while working with chest minecarts.

To craft a storage minecart in Minecraft, place a chest and minecart onto the grid. This recipe is shapeless and doesn't require a crafting table to build.

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Making a Powered Minecart

A minecart with furnace is essentially a train engine, and is also referred to as a powered minecart. It's often used to push, rather than pull, as many as 4 minecarts. To craft a powered minecart, place a furnace with a minecart on the crafting grid. Again, this recipe is shapeless.

Just like a train in real life, after coal or charcoal is added to the furnace on the minecart (other fuel sources don't work), the cart begins to move (just hold your fuel and right-click on the furnace minecart). You simply right-click the end of the cart to indicate in which direction the cart should move. To switch directions, simply click the other end.

Powered minecarts aren't as effective as powered rails, but they require fewer resources to build. They're of limited use going uphill. They also work much better with storage carts than with player-occupied carts. Each piece of coal lasts 3 minutes, allowing the average cart to travel 600 meters.

46

Making a Powered Minecart

A minecart with furnace is essentially a train engine, and is also referred to as a powered minecart. It's often used to push, rather than pull, as many as 4 minecarts. To craft a powered minecart, place a furnace with a minecart on the crafting grid. Again, this recipe is shapeless.

Just like a train in real life, after coal or charcoal is added to the furnace on the minecart (other fuel sources don't work), the cart begins to move (just hold your fuel and right-click on the furnace minecart). You simply right-click the end of the cart to indicate in which direction the cart should move. To switch directions, simply click the other end.

Powered minecarts aren't as effective as powered rails, but they require fewer resources to build. They're of limited use going uphill. They also work much better with storage carts than with player-occupied carts. Each piece of coal lasts 3 minutes, allowing the average cart to travel 600 meters.

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Crafting a minecart with hopper

A hopper picks up items and stores them in its own, internal inventory slots. When crafted with a minecart, the hopper can move under blocks placed in mid-air, picking up items placed on top of the blocks that are within easy reach. The items can be transferred back out by placing a hopper below the track.

A hopper minecart travels much longer distances than do traditional minecarts. The hopper can be turned on and off using an activator rail.

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How To Dmg Mobs With A Minecraft Pc

Constructing TNT Minecarts

A minecart with TNT is a traveling bomb. A TNT minecart explodes in the following situations:

  • When the cart passes over an activator rail after a 4-second delay: Incredibly, in this situation, both the rails and the blocks under the rails are unharmed by the explosion, as is the minecart, which gets dropped from you inventory.
  • If the cart derails and falls more than 3 blocks or if it's destroyed while moving.
  • If the cart catches on fire (including going through lava).
  • (In some cases) while traveling around a curve if a solid block is placed beside the track: So watch where you lay tracks.

How To Dmg Mobs With A Minecart 1

The TNT minecart is often used as a primitive alternative to a TNT cannon. You can use it to blow up mobs from a distance, or other players in a multi-player game, or even other blocks along the way.

To craft a minecart with TNT, place the TNT and minecart into the crafting grid. Again, this recipe is shapeless so simply place both ingredients into the grid for construction.

An activator rail prevents a hopper cart from picking up items and lights the fuse on a TNT minecart. Sas survival guide third edition pdf download torrent.





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